Hobsbawm's thesis here is that with the emergence of a stable dual-polar national power structure, the influence of nationalism based on mythological ethno-linguistic `nations' will fade in the late twentieth century. Writing now, I have perspective on European and Asian nationalisms that give lie to his thesis based on the fracturing of the Soviet Union and its sphere of influence. His historical description and analysis are interesting as he develops further the ideas of Gellner and Anderson. However, one has to doubt his predictive powers:
"For instance, let us suppose, for the sake of argument, that a new `Europe of nations' in the Wilsonian sense were to emerge, or an Asia or Africa of nations. (The scope for a Latin America of ethnic/linguistic nations is considerably more restricted.) Spain would be diminished by the secession of Euskadi and Catalonia, Britain by that of Scotland and Wales, France by that of Corsica, Belgium would become two countries, while further east the states of the present Soviet sphere of influence would go their own way, perhaps with Slovaks separating from Czechs, and the Balkans would be redivided among Slovene, Croat, Serb and enlarged Albanian states, with an independent Estonia, Latvia, and Lithuania re-emerging along the Baltic. Can it seriously be supposed that such a Balkanization, extended on a world scale, would provide a stable or lasting political system?" (176-177)
As far as that has happened, and it has happened far enough to make Hobsbawm seem prescient in the opposite direction he intended, I would say that this has provided for a stable system. Although it has created conflicts along the lines that are predictable as there is heterogeneous mixture of `nations' everywhere, the system is relatively stable. While I await a post-`national' world of a singular state and not a singular sphere of influence creating villains from the ether, at least it provides a decent organizing principle behind international football matches. As long as we can keep our imagined differences in the realm of sport, humanity should be fine. Instead we keep creating difference. Hobsbawm asks: "What else but the solidarity of an imaginary `us' against a symbolic `them' would have launched Argentina and Britain into a crazy war for some South Atlantic bog and rough pasture?" (163). He denigrates Falklands, but all conflicts are at best over bog and pasture. At least they have a material and not an ideological basis. I hope that the shocks to the cartographers over the years between the writing of this text and my review are world-historical abnormalities outside of Hobsbawm's thesis and not refutations of it.
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July 15, 2010
On The Meaning of Hitler
Haffner, in his spare and elegant history tells a story that many people think they know. The life of Hitler has been recorded on celluloid and spread on the History channel so much that we don't question the image of the cartoonish demagogue that is too easily parodied.
_The Meaning of Hitler_ focuses on the political career of the failed Austrian artist in a fair and even-handed way, one that is impressive given the context of the creation of the text. The greatest sin of history is turning your back on the past, and Haffner wants to make sure we do not make that mistake. This translation is easily readable and traces from the highs and lows and the twists and turns of Hitler. Much of his early life is left out and glossed over, but the reader gets a look at the decisions the man Hitler made once he was in power.
Hitler is here humanized, allowing us to approach him not on a pedestal or pillory; this is Haffner's great feat.
_The Meaning of Hitler_ focuses on the political career of the failed Austrian artist in a fair and even-handed way, one that is impressive given the context of the creation of the text. The greatest sin of history is turning your back on the past, and Haffner wants to make sure we do not make that mistake. This translation is easily readable and traces from the highs and lows and the twists and turns of Hitler. Much of his early life is left out and glossed over, but the reader gets a look at the decisions the man Hitler made once he was in power.
Hitler is here humanized, allowing us to approach him not on a pedestal or pillory; this is Haffner's great feat.
On Bone
I wrote to friends while in the process of reading this that it is `better than _Sandman_.' To many of my contemporaries, Gaiman's stories are the gold standard for graphic novelization. Others may disagree on what hold the top spot but for me the quest of _Bone_ is the bee's knees. I wish I had kids so that I could read it to them.
First off, a warning. This volume is thick - over 1300 pages. Reading the text will not be something you can do on your commute or even laying down on your back. Find a nice comfortable place to sit and lay the book in front of you. Make sure there's fresh coffee in the pot and you have plenty of time to kill, because you're not going anywhere.
The story of _Bone _ is that of a generic quest narrative: our heroes meet some friends, battle a common enemy, face uncertain allegiances and overcome several smaller obstacles to conquer in the end the larger goal. The story overcomes the possibility of boring rote fantasy and is actually well done.
What saves the story is the characters. All of them on some level challenge the archetypes that could easily be found for them. Their change and growth (for the most part) creates interest for the reader and it is fun to watch how they interact and come into their own. I think every reader will be able to find a character to identify with and track throughout the quest. I for one have a particular affinity for the `Rat Creatures'.
A final note is on the artwork. It is internally consistent for the whole of the run. This volume is in black and white, so it sometimes looks like a coloring book. However, the story and the art work hand-in-hand, and there was only one panoramic vista that I wished would have been in color. At around thirty dollars, this printing is a bargain compared to what the colorized version would cost, so there is little need to lament the black-and-white nature of the book. The world of _Bone_ is a realistic one, drawn largely true to life.
The three main `Bone' characters are from another place, and their physical structure shows their otherness. They are not outcasts though, but forever belonging to another place. You as a reader belong to another place too, but once you read the first page, you will live in the world Jeff Smith created for your enjoyment.
First off, a warning. This volume is thick - over 1300 pages. Reading the text will not be something you can do on your commute or even laying down on your back. Find a nice comfortable place to sit and lay the book in front of you. Make sure there's fresh coffee in the pot and you have plenty of time to kill, because you're not going anywhere.
The story of _Bone _ is that of a generic quest narrative: our heroes meet some friends, battle a common enemy, face uncertain allegiances and overcome several smaller obstacles to conquer in the end the larger goal. The story overcomes the possibility of boring rote fantasy and is actually well done.
What saves the story is the characters. All of them on some level challenge the archetypes that could easily be found for them. Their change and growth (for the most part) creates interest for the reader and it is fun to watch how they interact and come into their own. I think every reader will be able to find a character to identify with and track throughout the quest. I for one have a particular affinity for the `Rat Creatures'.
A final note is on the artwork. It is internally consistent for the whole of the run. This volume is in black and white, so it sometimes looks like a coloring book. However, the story and the art work hand-in-hand, and there was only one panoramic vista that I wished would have been in color. At around thirty dollars, this printing is a bargain compared to what the colorized version would cost, so there is little need to lament the black-and-white nature of the book. The world of _Bone_ is a realistic one, drawn largely true to life.
The three main `Bone' characters are from another place, and their physical structure shows their otherness. They are not outcasts though, but forever belonging to another place. You as a reader belong to another place too, but once you read the first page, you will live in the world Jeff Smith created for your enjoyment.
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